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Wētā Tools Design Language

Unity · Lead Product Designer

Overview

Unity is the world's leading platform for creating and operating interactive, real-time 3D (RT3D) content.

This project involved me working with a small team of designers to adapt Unity's 'Cloud Foundations' design system to work for artist-focused digital content creation (DCC) experiences.

Cloud Foundations was initially conceived for web dashboards, but there was a company-wide push for broader adoption.

Several aspects of the visual and interaction design needed to be improved to make it more suited to professional and prosumer software aimed at artists.

Outcome

I led a team that developed the Wētā Tools Design Language as a layer on-top of the existing Cloud Foundations design system.

Some of our changes included:

  • Ensuring the viewport / content is the main focal point - not the UI
  • Modernising key components to align with the Wētā sub-brand
  • Refining interaction patterns to align with common practices from other DCCs

This new design language is currently being applied to two unreleased products, and elements of it have been used in the upcoming SpeedTree 10. It was also used to create a vision for the future of Unity's artist-focused world creation workflows.

The work here represents a combination of work-in-progress and concepts which are not final.


My responsibilities

Design system components, Interaction design, Prototyping, Storyboarding, Visual design

Other team members

4 Product Designers

Interactive demo

This demo shows some examples of design language elements, including buttons, sliders, input fields, and a sample 3D model. Drag to orbit the tree, and use the sliders to reshape it.

This demo uses EZ-Tree, not the SpeedTree engine.

Before and after comparison

This is a comparison of the SpeedTree Library app. The before image shows the Cloud Foundations design, while the after image shows the new Wētā Design Language applied.

The most significant differences can be seen in the side panel, which has been redesigned to place less emphasis on the UI and allow the artist to focus more on the content in the viewport, whilst also modernising the controls such as the sliders.

SpeedTree Library, showing a Chinese Pistache tree in the viewport beside its parameter panel — After
SpeedTree Library, showing a Chinese Pistache tree in the viewport beside its parameter panel — Before
Before After

Ongoing development…

The Design Language is being developed alongside several new products. We are also using it to create a vision for the future of Unity’s artist-focused world creation workflows.

A Wētā tools template: a character editor with a collapsible body-part navigator on the left, a Forehead parameter panel with tabs and sliders on the right, and an example context menu over the 3D head in the viewport